[W.I.P.] An automated ML pipeline to forecast electricity demand for the PJM balancing authority.
A project to apply machine learning to estimate the amount of forest coverage shown in satellite images of the Chesapeake Bay watershed.
Implementation and analysis of the multivariate Kalman Filter.
Worked with RESET Lab on simulating the electrification of transit bus routes in pursuit of GHG emissions reduction and Environmental Justice goals.
Comparing 3 classification models (logistic regression, decision trees, and random forests) for binary prediction of next-day rainfall in Australia.
A mini project to visualize live audio streams in the browser with Three.js and the Web Audio API.
Designed and built a tiny house out of structural insulated panels.
A curated library of creators of color in fashion, beauty, and lifestyle–a digital tool for discovering POC talent around the world. Built with React, Gatsby.js, and Contentful.
The homepage's procedurally-generated animation.
A task dependency graph visualization editor
A Python software tool for use by neuroscience researchers to visualize neuronal connetomics data acquired through fMRI.
A 2D space arcade game, similar to the classic Atari 'Asteroids', written with WebGL and Three.js. (In Progress)
A region-based quadtree data-structure that supports dynamic insertion written with C++ and GPU shader based OpenGL.
A 3D interactive world of bouncing cubes written with Javascript and WebGL. I created this before discovering Three.js, so this project was an exercise in working directly with the WebGL API.
An Android application developed with Alex Ng and Chan-Tang Hsu to help people in Austin find recycling drop off locations.